Thursday, January 26, 2012

What I am going to do today

1/27/2012

Today holmes talked to us about what we have to do, and how we are going to manage when he is gone next week.

Plan: Today i plan on finding more sources and working on my annotated bibliography.
What actually occurred: I found a  number of academic articles that i will skim for quotes.

Sunday, January 22, 2012

Bibliography Format

What --> citation
What About -->
Who Wrote --> Quotes From Google
How It Serves --> Why it's a good Source

Thursday, January 19, 2012

Evaluation [Game]

For my evaluation report, i created a series of questions

-What are somethings you like?

-What are somethings you don't like?

-Did you learn anything useful?

-Is the layout, user friendly?

-List some things that can be improved


Then i went through a process of having my classmates play my game, then answer the questions.
They gave me plenty of useful and meaningful feedback. If we had been given more time i could improve my game significantly.

Here are some of the responses:


Alexander
I like the controls the game play was easy to understand I didnt like how easy it was it wasn’t a challenge. I learned nothing. The layout was clever and worked. add challenging characters or tasks!

Anonymous
-What are something’s you like?
It was clear and concise.

-What are something’s you don't like?
the controls were not great. (issue with the program?)

-Did you learn anything useful?
Interesting approach to teaching business ideas. Good within the parameters of the game itself but fundamentally...


-Is the layout, user friendly?
The layout was very user friendly

-List some things that can be improved
Perhaps and opening question so I understand why i'm collecting the apples?

Caroline
-What are something’s you like?
I like the idea of the game

-What are something’s you don't like?
Its short and too easy to play

-Did you learn anything useful?
I learn how to collect apples

-Is the layout, user friendly?
Yes it is

-List some things that can be improved
The game could be a bit more complicated










Jacky
-What are something’s you like?
I like the idea of learning something about business.


-What are something’s you don't like?
At the beginning the game doesn't look like it had any use.


-Did you learn anything useful?
I guess i would have learned something useful if the game had more levels.


-Is the layout, user friendly?
It could have been nicer in terms of how it looks to make the game more interesting.


-List some things that can be improved
More levels, interface.

Anonymous
-What are something’s you like?
the instruction are clear

-What are something’s you don't like?
that you cant go backwards

-Did you learn anything useful?
i learnd about bussnises

-Is the layout, user friendly?
yep its easy

-List some things that can be improved
another level















Anonymous
-What are something’s you like?
I liked the instructions and the simplicity of it

-What are something’s you don't like?
It's too short

-Did you learn anything useful?
Yes that if there is no supply then there is no Selling

-Is the layout, user friendly?
Yes

-List some things that can be improved
More levels


Sonia
-What are something’s you like?
it was very easy and clear to understand

-What are something’s you don't like?
where the controls are

-Did you learn anything useful?
if there nothing to sell, there is no bussniess

-Is the layout, user friendly?
yes

-List some things that can be improved
 add more


Chloe
-What are something’s you like?
easy to understand

-What are something’s you don't like?
too short


-Did you learn anything useful?
learn business

-Is the layout, user friendly?
yes

-List some things that can be improved
create more than one level


Rose
-What are somethings you like?
it was very easy

-What are somethings you don't like?
it should have been longer

-Did you learn anything useful?
 Buisness information

-Is the layout, user friendly?
yes

-List some things that can be improved
 make it longer



Anonymous
-What are something’s you like?
It was nearly too easy

-What are something’s you don't like?
make it longer

-Did you learn anything useful?
business

-Is the layout, user friendly?
yes

-List some things that can be improved
MAKE IT LONGER






If you read over the responses, you will notice that many of them advocate that i make the game longer. I would do that, if i had more time. Some other suggestions said that i should add more levels and complexity to the game. I seriously doubt the fact that this unit was tested before we were assigned it. The unit asks us to create a working game, that teaches the player about a topic of our choice. firstly, teaching anything using Kodu is entirely impossible.Kodu's programming format makes it very difficult and time consuming to create a interactive environment.Also due to the time constraints, i was not given the required amount of time to create a interactive environment that demonstrated my full potential.

In my personal opinion, i believe the game accomplished its goals of teaching business principal. Though it did not do it with extreme depth or complexion, it brought across the message that supply is one of the most important aspects of running a business. Many of the evaluations said they learned some concepts of business, this means that the target audience was affected.

When it comes to my performance throughout the project, i believe i could have done better. I did not do the appropriate tasks on time, and i did not complete all the tasks assigned to me. But the products i did complete, i believe i did as well as anyone could with the the amount of time given, and the tools provided.
I also beleive that i could have created a much more detailed and properly timed plan.

Also my project affected its audience by informing them with basic business principals.


Sunday, January 15, 2012

Possible Documentry Ideas

-Rey's Regime (studying classroom management techniques and their effectiveness, and its connection to information gathered by students)
-How to make a documentary
-Hair Color and its effects in a school social structure
-Gamer-Culture

Tuesday, January 10, 2012

Criterion B and C


CRITERION B DESIGN


DESIGN THE PRODUCT / SOLUTION: Include at least 3 possible designs
• Provide multiple designs/design variations – attach additional pages if necessary






Using GameCreator to create a board game-style maze

Using Kodu to make an Adventure free World Style Game

Using Kodu to make a quest style game to find and learn business ideas






















Evaluate designs against specifications



Specs:  To create a game, that teaches an idea or Concept

-GameCreater Maze- The board game would only let you through if you had gotten through a maze that conveyed a business idea. This seems difficult considering the layout and game styles of a maze.

-Kodu Free Adventure Style- The game would allow you to involve yourself with characters indirectly and directly but the order would be random and wouldn’t allow for a controlled and focused goal. This idea would be able to teach the topic but would do so with little success.

-Kodu Quest Style-  This version of game layout would allow you to interact with characters and the environment, but only in a way the game would encourage. I think this layout would be most useful due to its ability to focus your efforts.




Choose best design & justify choice


- I chose to use the business idea, quest style game. This would allow for more effective learning process when it comes to business, due to the ability to make mistakes and learn from them. Also the quest style is a much more effective when using kodu, due to its control style. Also the programming interface lets programmers create a “no-limits” world.



























CRITERION C PLAN
PLAN THE PRODUCT / SOLUTION:

                         

Create a timeline showing what you will do. Include people, hardware, and software. 
 


Step One: Thinking of a series of levels that will teach different business techniques

Task: Thinking of a series of levels that will teach different business techniques
                                                                                               
Date due: 2/11/11              

Process:  For this I simply sat down and thought of some simple business ideas. I came up with Supply, Sale, and Market Research. As Far as I have devised the first level will be on supply (most likely gathering materials), the second will be on Market Research (most likely going around the different stores and figuring out at what prices one can sell items and still turn a profit). The Third and final level will be on Sale.



Step Two

Task: To Draw up a sort of “story board” for the first level               Date due:        16/11/11

Process: I am thinking it would Be about a kodu who needs help gathering apples. You have to gather the apples and then bring them back to him.














Step Three:

Task: Program the First Level                                                      Date due:  30/11/11

Process:  Here I have programmed the first level, which has turned out to be as I planned. I am having some troubles making the commands occur in correct sequence.









Step Four

Task:    Trouble shoot Level One, and Design Questions                           Date due:   7/12/11        

Process: Here I am playing the game and fixing any bugs or problems that show up. There are a number of interfacing questions that are a result of the opening and ending texts. I also have designed my questions. They follow the ‘general’ outline we were given, meaning that they are very broad and allow for a large amount of improvement.



























Criterion D Create




USE APPROPRIATE TOOLS AND TECHNIQUES: Discuss the tools available and used. What did you do to develop your skills with these tools?

I used kodu to create my game; I chose kodu because my only other option GameCreater is formatted for arcade style games that follow mazes and levels. Kodu on the other hand lets you go a bit freehand. With kodu I can make the worlds customized to the games needs.









FOLLOW THE PLAN:
Evaluate & reflect on your plan. Describe modifications have you made as you proceeded.

            I have to say that my plan went through many stages before it came to what you see today. when i first devised my schedule i did not account for the real time constraints, and the time consuming processes that go into creating a working and interesting game. Also i had to add detail to the plan, to demonstrate what my exact goal was, my original plan did not even include a step for trouble shooting and evalutation. If i had not included those, the game would most likely be filled with bugs and faults. Luckily i had the resources of exemplars and precious planning schedules, this gave me a general idea of what my plan should include.