Thursday, December 8, 2011

Survey Questions Mine

-What are somethings you like?


-What are somethings you don't like?

-Did you learn anything useful?

-Is the layout, user friendly?

-List some things that can be improved


Tuesday, November 22, 2011

Nov 23 2011

Today i want to work on the second 'world' for my tutorial. i want to work on selling prices

Sunday, November 13, 2011

Survey Questions

-List good points
-List bad points
-How useful is it?
-How is the layout?
-Points for improvement


-List some Pro's and Con's about the game
-List some skills you learned through the game.
-How could the game be improved?

Sunday, November 6, 2011

How I am Going to Teach Basic Business Ideas

How: I am going to make it a type of adventure/quest based game. where you will interact with characters to gain more *experience points* and money, with the money you can change your character and what money you don't use will be put in your "vault". when you have enough experience points, more parts of the world will be opened to you. the entire way along, you will be taught basic business principles, and will learn how to manage a company effectively

other ideas of what to teach

-Star Trek History
-Swimming Form
-Poster Design
Idea I Chose
-Basic Business Ideas&Methods

Thursday, November 3, 2011

...

audience- anyone who is interested in the basics of business

i will create a adventure game, where the player will have to help other characters in making business decisions. these decisions will start out being basic (ex. is a venture worth it) and will end at a more complicated level (discovering cost, profits and long term financials) 

along the way, "emergency" situations will occur, where players have to think fast to either forward their development in the game, and if they fail, they will have to work around that failure.



i hope that by the end of the game, the player will have a basic understanding of the principles, and characteristics of business.

Kodu Idea

-Platform : Kodu

-Format: Adventure
- What is taught: Basic Business Ideas

Wednesday, October 12, 2011

Kodu Good Links

http://www.youtube.com/watch?v=BpJTBMe1I98

http://www.youtube.com/watch?v=8-FjskAHgN0

http://www.youtube.com/watch?v=pucRItZ6vI0&feature=related


WATCH




Tuesday, October 11, 2011

Reflection




This unit I learned about poster design. The main three things that I learned that I incorporated into my poster, were K.I.S.S., The Rule of Alignment/Proximity and The Rule of Contrast. K.I.S.S., stands for Keep It Simple Stupid. This rule follows the principle that simple posters can communicate messages simply. They do this be being clean and concise, and have large letters that are easily readable. Also the words these letters spell are simple and catchy, they are designed to be absorbed without having to concentrate. The Rule of Alignment, states that for a poster to have proper "flow", all the photos and/ or texts must be aligned to each other in some relation. This usually means aligning the first letters vertically, or aligning the texts horizontally. It can also means aligning a picture horizontally with a text, or vertically. While the Rule of Proximity states, that if you have two texts, one at the top of the page, and one at the bottom. Both texts must be equal distances from the border. Also the Rule of Proximity keeps a picture from falling off the edge, or from interfering with the text. Finally, I used the Rule of Contrast in my posters. The Rule of Contrast, simply, makes images and words, more powerful by giving them greater contrast. This is usually done by a bright or coloured background, with a dark or black text/image. When something is put into the correct contrast, it can make a picture seem more imposing or powerful. It also gives the poster much more power and awe.


When it came to actually putting my poster together the first step was, design. As instructed by Mr. Holmes, I had to create a base template. For my base, I decided to put a single color background. The colour I chose was the Stonehill burgundy. The reason for this choice was so that the school would have no problem with putting the posters around the school, also the color fit my requirements for contrast (it wasn't so bright that it hurt your eyes, and but bright enough so that black letters would create sufficient contrast). So once the color was put down I had to choose where, and how much text to put down. In the end I decided on a large 'title' text, at the top of the page, and a 'sub-heading' at the bottom of the page. With this I had a basic design, but it felt like there was a large void. To fix this problem I simply put decided that a photo, with large amounts of contrast would be needed to give the entire poster more power. With all this decided I had a simple design, now I had to pick the details. For the 'title' I put whichever IB learner profile the poster was supposed to depict. For the 'sub-heading' I put a simple and catchy phrase that described the profile. As for the photo, I looked through my photo library and chose a picture that fit the poster. (For risk-taker, a cutout from the opening credits to Casino Royale. For inquirer, a black and white stencil of Yuri Gagarin. For knowledgeable, a contrast photo of books.)

If we could do this project again, I would improve on three things. Firstly I would improve on the text. The text in these posters, though sufficient to get a message across, just didn't seem right for a poster of this style. Next time I would spend much more time looking for a proper font. Secondly I would find better images. In the 'knowledgeable' poster I felt that the photo didn't do the poster justice compared tot he other posters in the series. Thirdly, I would find something to do with the massive void in the center of each poster. Though to some the massive void gives the poster simplicity, to me it would show a higher skill level if I could find something to do with the void without ruining the structure of the poster.


Sunday, September 11, 2011

Rules

Rule of thirds- power shown from left to right, top to bottom, use the 3x3 grid. INTERSECTIONS
Rule of hierarchies- objects+ people above or in front  have greater power/importance.
Rule of contrast- use of darkness +brightness to emphasize objects (can create mystery, sense of uncertainty, suspense, can tell sides)
Rule of repetition- for emphasis, reinforcement but, K.I.S.S. (Keep It Simple Stupid)
Rule of alignment- things are aligned with one another, No Widows or Orphans
Rule of proximity- Things are equal distances from each other, and the edges

Thursday, September 8, 2011

9/9/11

today i tyed the supernatural text, and it wasnt a sucess, but i did learn that sponge tool can make images lighter or pinker


Sunday, September 4, 2011

Cool photoshop texts

fire text   http://psd.tutsplus.com/tutorials/text-effects-tutorials/a-slick-supernatural-text-effect/

 slick text   http://psd.tutsplus.com/tutorials/text-effects-tutorials/dramatic-text-on-fire-effect-in-photoshop/

overall  http://www.smashingmagazine.com/2009/03/04/50-stunning-photoshop-text-effect-tutorials/

photoshop cool

fire text   http://psd.tutsplus.com/tutorials/text-effects-tutorials/a-slick-supernatural-text-effect/

 slick text   http://psd.tutsplus.com/tutorials/text-effects-tutorials/dramatic-text-on-fire-effect-in-photoshop/

overall  http://www.smashingmagazine.com/2009/03/04/50-stunning-photoshop-text-effect-tutorials/

the rule of thirds

the rule of thirds demonstratres how it is good to make a grid of 9 squares on your screen, (3x3)
annd the intersections are points of key sets

Thursday, September 1, 2011

Repetition

Repetition~ is when a object is repeated, to enforce a message.

I believe that repetition is exemplified nicely in this poster because the "join starfleet" line is repeated and faded, the repetition drives home the point that you have to join starfleet, and the fading makes it not an eye-sore. while the "Awaits" portion is repeated, to enforce the point that its waiting for you, and is faded to give you a sense of mystery and that you have to finish the story.